Abstract

Abstract:

Due to limitations of space, distance and complexity, it is not always possible to bring real-world experiences into the college classroom. Field trips and traditional student internships can offer students authentic learning contexts however these are often short in duration or occur late in a course of a student’s educational career and the quality of these experiences tend to vary greatly. During these experiences, students often have little opportunity to develop team building skills and creative problem solving. Multi-user, persistent virtual environments (MUVE) have shown promise for fostering community and situated learning because they can support immersive, collaborative, extended experiences and simulations similar to those found in real world contexts.

This project involved the development of a virtual case-based learning environment using the online virtual world of Second Life, for use in undergraduate Ecology and Environmental Geology courses on the Seton Hall campus. Process over content was stressed to promote collaborative learning, advanced problem solving and the application of research and scientific thought as students gather, interpret and analyze data to solve an ill-defined real-world problem. Using this environment will offer opportunities to study how content information and scaffolding can best be designed and delivered in virtual environments. Findings will be published.

virtual_marsh_small.png“In every outthrust headland, in every curving beach, in every grain of sand
there is the story of the earth.”
~ Rachel Carson

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Learning By Doing – Mini Scripts

Not much has changed since 1996 then Roger Schank focused on the lack of “learning from experience” in formal education in Goal-Based Scenarios: Case-Based Reasoning Meets Learning by Doing.  One of the challenges he states is defining when someone learns by doing and what is it that he is actually learning?  This is important to the educator because we want to assess that the student actually “learned” and we want to make sure that we don’t make the mistake of teaching something different than our orginal intentions. 

Shank defines “doing” as a set of mini-scripts.  For example, if you are baking a cake, there is a mini-script for reading the recipe, gathering the ingredients, turning on the oven, adding the dry and wet ingredients together and so on.  Some of these mini-scripts can be carried over from past “learning by doing” experiences, others might be new.   We can learn these on our own by muddling through or we can be assisted by a mentor or teacher.  However, we must experience the script ourselves to acquire the skill vs being told about the experience.  We can lecture on how to drive a car on an icy road but this needs to be experienced  to gain the skill itself.

The role of the teacher in “learning by doing” is to be an exposer of knowledge.  Shank states that it is not important that the student figure it all out himself.  However, in practicality, it is difficult to know how such help to provide and when in a case-based scenario.  In looking at the student responses on the survey …

for Salt Marsh Dynamics, students thought they should have been “told” that not all data provided would be significant, that different characters provided unique clues and that the marsh boundaries were not easily identified visually.  In looking at these comments in regards to Shank’s article, one can easily see where they were missing a “script” or using a script that needed to be modified or further developed similar to script modification found in the movement from novice to expert. 

So, the question is not only to identify these mini scripts but how to assist the student with their formation and when.  Clearly the students had learned in the past that data was important when determining a hypothesis, but not that only some data was significant.  They knew they needed to gather clues but fell into the trap of depending on the opinions of others and hear-say, not observing the environment with their own eyes.  

 

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Dead Fish Students Failed To Notice

To be able to assist the student in the formation of these mini-scripts as he is experiencing the case, as Shank points, out we need to identify them first.  Second we need to determine if the students already have the skill set needed and if not, how we are going help them develop them and at what point.  In our case-based scenario perhaps we need to give them a “tool-kit” or more introductory material.  Perhaps we need a buddy-bot to “guide” them in different spots.  However, it is important to remember, as Shanks states that the student has to be engaged in the experience himself. 

 

Schank, Roger C. (1996) Goal-Based Scenarios:  Case-Based Reasoning Meets Learning by Doing.  In: David Leake (ed)  Case-Based Reasoning: Experiences, Lessons & Future Directions.  AAAI Press/The MIT Press.   295-347.

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Original Blog – Content Being Moved Over

The link to the original blog for this project:  Endangered Ecosystems – The Virtual Salt Marsh can be found here.  Most of the content is in the process of being moved over.

Link:  http://virtualmarsh.wordpress.com/

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Salt Marsh Dyamics Presentation – Faculty Research Day

Professors Marian Glenn and Martha Schone presented the Salt Marsh Dynamics at Faculty Research Day at Seton Hall University on November 19, 2009.

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Abstract:

The virtual world of 2nd Life presents an opportunity to expand the educational value of a field trip from a “show and tell” experience to a problem solving exercise. We constructed a virtual salt marsh modeled on Horseshoe Cove in Sandy Hook Bay, to simulate a variety of real world challenges in coastal zone management that are best addressed using systems thinking and collaborative data-sharing. We will demonstrate the use of the virtual marsh as a venue for group work to explore the multiple factors that contribute to solving a real-world problem – - a mysterious fish kill. This work was partly funded by a grant from the New Media Consortium.

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Student Orientation

Marian Glenn’s undergraduate BIOL2341 Ecology course will be piloting Salt Marsh Dynamics this fall.  An orientation to Second Life and the salt marsh enivonment was held this past Thursday, October 1.  Ecology is an elective, and this fall is composed of 20 undergraduate junior and senior biology majors.  This course is only offered in the fall.

Two weeks previously, the students actually had a field trip to the Sandy Hook Environmental Science Salt Marsh area where they had an opportunity to conduct water quality tests and practice their seining skills.  A few days before their Second Life orientation, students were sent an email eliciting their help in investigating what is happening in the marsh.  In that email, students were assigned two virtual characters to contact as a place to start.  Working in small groups, students then would investigate the area, analyzing data and gathering information.  A short follow-up inworld is scheduled for next week to check on student progress.

Towards the end of the semester, each group will present their theories as to what is happening in the salt marsh and ideas to restore the marsh to a more natural, healthy state. 

 

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